Commit graph

12 commits

Author SHA1 Message Date
1aed770b9b Change A* heuristic to be a proper estimate
This makes it:
- Actually find the path with the fewest number of moves, and
- Not be so prone to getting stuck exploring space that seems "close to
  a solution" but is actually a dead end.
2025-09-13 16:51:59 -07:00
50f7dd20f6 Merge pull request 'add seeding for rng' (#4) from computerdruid/hanoigame:push-rwkpyulnxrwu into main
Reviewed-on: jana/hanoigame#4
2025-09-08 20:06:27 +02:00
3e15a32a48 add seeding for rng 2025-09-03 11:52:30 -07:00
cf5b93cb0d Merge pull request 'fix error handler' (#3) from computerdruid/hanoigame:push-omrvkqpsolyv into main
Reviewed-on: jana/hanoigame#3
2025-09-03 19:41:02 +02:00
1a41781aea Merge pull request 'clippy lints' (#2) from computerdruid/hanoigame:push-lrpsrlkrtkor into main
Reviewed-on: jana/hanoigame#2
2025-09-03 19:40:42 +02:00
48e963e723 Merge pull request 'Better color choices' (#1) from computerdruid/hanoigame:push-oxqrmowvprlq into main
Reviewed-on: jana/hanoigame#1
2025-09-03 19:40:23 +02:00
db22d1912e Better color choices 2025-09-03 10:38:13 -07:00
795de79884 clippy lints 2025-09-03 10:37:57 -07:00
ea3c02262f fix error handler 2025-09-02 13:33:33 -07:00
1e3fca6f51
fix bugs 2025-09-02 21:41:28 +02:00
4f7790d1d5
solver 2025-09-01 18:50:40 +02:00
c07c5dd117
game 2025-09-01 17:19:12 +02:00