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Dan Johnson 1aed770b9b Change A* heuristic to be a proper estimate
This makes it:
- Actually find the path with the fewest number of moves, and
- Not be so prone to getting stuck exploring space that seems "close to
  a solution" but is actually a dead end.
2025-09-13 16:51:59 -07:00
src Change A* heuristic to be a proper estimate 2025-09-13 16:51:59 -07:00
.gitignore game 2025-09-01 17:19:12 +02:00
Cargo.lock add seeding for rng 2025-09-03 11:52:30 -07:00
Cargo.toml add seeding for rng 2025-09-03 11:52:30 -07:00