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"libc", + "rustix", +] + +[[package]] +name = "zeroize" +version = "1.8.1" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "ced3678a2879b30306d323f4542626697a464a97c0a07c9aebf7ebca65cd4dde" diff --git a/Cargo.toml b/Cargo.toml new file mode 100644 index 0000000..c28d3ea --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,10 @@ +[package] +name = "hanoigame" +version = "0.1.0" +edition = "2024" + +[dependencies] +palette = {path="./palette", default-features = false, features=["libm"]} + +[workspace] +members = ["palette", "palette_derive"] diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..db5d9c5 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,581 @@ +use palette::{IntoColor, OklabHue, Oklch, Srgb}; +use std::{ + collections::{HashMap, HashSet}, + fmt::Display, + io::{self, Read, Write, stdin, stdout}, + num::NonZero, + ops::ControlFlow, +}; + +const CLEAR_SCREEN: &str = "\u{1b}c"; +const RESET: &str = "\u{1b}[0m"; +const BLOCK: char = '█'; + +fn crate_cli_color((r, g, b): (u8, u8, u8)) -> String { + format!("\u{1b}[38;2;{r};{g};{b}m") +} + +#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)] +pub struct Ring(NonZero); + +impl Display for Ring { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + let mut initial_hue = OklabHue::new(0.0); + let mut initial_chroma = 0.5; + + let num = self.0.get() - 1; + for _ in 0..num { + initial_hue += 80.0; + initial_chroma += 0.8; + if initial_chroma > 1.0 { + initial_chroma -= 1.0; + } + } + + let color = Oklch::new(0.7, initial_chroma, initial_hue); + let color: Srgb = color.into_color(); + let color: Srgb = color.into_format(); + + write!( + f, + "{}{BLOCK}{BLOCK}{BLOCK}{BLOCK}{BLOCK}{BLOCK}{BLOCK}{RESET}", + crate_cli_color((color.red, color.green, color.blue)) + ) + } +} + +#[derive(Debug, Clone, Copy)] +pub struct Tower { + pub rings: [Option; TOWER_HEIGHT], +} + +macro_rules! tower { + ($($rings: literal),*) => { + Tower::new(&[$(Ring(std::num::NonZero::new($rings).unwrap())),*]) + }; +} + +impl Tower { + const EMPTY: Self = Self { + rings: [None; TOWER_HEIGHT], + }; + + pub fn new(rings: &[Ring]) -> Self { + let mut tower = Self::EMPTY; + + for (src, dst) in rings.into_iter().zip(&mut tower.rings) { + *dst = Some(*src); + } + + tower + } + + fn get_movable_top(&self) -> Result<(Ring, usize), MoveError> { + let mut topmost_ring = None; + let mut count = 0; + + for i in self.rings.iter() { + match (i, &mut topmost_ring) { + (None, _) => break, + (Some(i), topmost @ None) => { + count = 1; + *topmost = Some(*i); + } + (Some(i), Some(topmost)) if i == topmost => count += 1, + (Some(i), Some(topmost)) => { + count = 1; + *topmost = *i; + } + } + } + + topmost_ring + .map(|ring| { + assert_ne!(count, 0); + (ring, count) + }) + .ok_or(MoveError::SourceEmpty) + } + + fn remove_movable_top(&mut self, (ring, mut num): (Ring, usize)) { + for i in self.rings.iter_mut().rev() { + if num == 0 { + return; + } + + if let Some(i) = i.take() { + assert_eq!(i, ring); + num -= 1; + } + } + + assert_eq!(num, 0); + } + + fn add_movable_top(&mut self, (ring, num): (Ring, usize)) -> Result { + if self.top_ring().is_some_and(|top| top != ring) { + return Err(MoveError::DestinationWrongTop); + } + + let height_left = TOWER_HEIGHT - self.height(); + let num_rings_moved = num.min(height_left); + + self.rings + .iter_mut() + .filter(|i| i.is_none()) + .zip(std::iter::repeat_n(ring, num_rings_moved)) + .for_each(|(dst, src)| *dst = Some(src)); + + self.check(); + + Ok(num_rings_moved) + } + + fn top_ring(&self) -> Option { + self.rings.iter().rev().filter_map(|i| *i).next() + } + + fn height(&self) -> usize { + self.rings + .iter() + .enumerate() + .find(|(_, r)| r.is_none()) + .map(|(pos, _)| pos) + .unwrap_or(TOWER_HEIGHT) + } + + fn check(&self) { + let mut has_noned = false; + for i in &self.rings { + if i.is_none() { + has_noned = true; + } else if has_noned { + panic!("tower has some after none"); + } + } + } + + fn count_if_single_ring_type(&self) -> Option<(Option, usize)> { + let mut ring_type = None; + let mut count = 0; + + for i in &self.rings { + if let Some(ring) = i { + if let Some(existing_ring_type) = ring_type { + if existing_ring_type == *ring { + count += 1; + } else { + return None; + } + } else { + count = 1; + ring_type = Some(*ring); + } + } + } + + Some((ring_type, count)) + } +} + +pub struct Game { + pub towers: Vec>, + pub ring_sets: HashMap, +} + +#[derive(Clone, Debug)] +pub enum MoveError { + DestinationWrongTop, + SourceEmpty, +} + +pub struct Move { + pub from_tower: usize, + pub to_tower: usize, +} + +impl Move { + pub fn new(from_tower: usize, to_tower: usize) -> Self { + Self { + from_tower, + to_tower, + } + } +} + +impl Game { + pub fn new(towers: Vec>) -> Self { + let mut ring_sets = HashMap::new(); + for t in &towers { + t.check(); + for r in &t.rings { + if let Some(r) = r { + *ring_sets.entry(*r).or_insert(0) += 1; + } + } + } + + for (ring, _num) in &ring_sets { + // ok as long as the goal isn't sets of 4 but single-ringtype towers + // if num != TOWER_HEIGHT { + // panic!("incomplete ring set: expected {TOWER_HEIGHT} of {ring} but found {num}"); + // } + + if ring.0.get() > towers.len() { + panic!( + "ring set identifier too high: found ring with id {} but there are only {} towers so the largest expected ring id is {1}", + ring.0, + towers.len() + ) + } + } + + Self { ring_sets, towers } + } + + pub fn make_move(&mut self, m: Move) -> Result { + let Move { + from_tower, + to_tower, + } = m; + + let (ring, mut num) = self.towers[from_tower].get_movable_top()?; + num = self.towers[to_tower].add_movable_top((ring, num))?; + self.towers[from_tower].remove_movable_top((ring, num)); + + Ok(num) + } + + pub fn check_done(&self) -> bool { + for t in &self.towers { + t.check(); + + // If the tower itself didn't have matching rings, return false + let Some((ring_type, c)) = t.count_if_single_ring_type() else { + return false; + }; + + // If the tower had no rings, continue + if c == 0 { + continue; + } + + // If the tower had only rings of one type, + // see how many rings of that type it is supposed to have to be done. + // if this tower has only a subset of the total, we're not done. + let ring_type = ring_type.unwrap(); + if *self.ring_sets.get(&ring_type).unwrap() != c { + return false; + } + } + + true + } + + fn ask_tower(&self, msg: &str) -> io::Result { + let mut res = String::new(); + loop { + print!("{msg} (enter a tower number, exit, clear or undo):"); + stdout().flush()?; + stdin().read_line(&mut res)?; + + match res.trim() { + "exit" => return Ok(Input::Exit), + "clear" => return Ok(Input::Clear), + "undo" => return Ok(Input::Undo), + + "e" => return Ok(Input::Exit), + "c" => return Ok(Input::Clear), + "u" => return Ok(Input::Undo), + _ => {} + } + + let mut parts = res.trim().split(' ').collect::>(); + + if parts.len() > 2 { + println!("expected either one number or two numbers separated by a space"); + println!("ignoring all but the first"); + parts.truncate(1); + } + + macro_rules! parse_part { + ($e: expr) => { + match $e.parse::() { + Ok(i) if i > self.towers.len() => { + println!("tower index out of bounds"); + continue; + } + Ok(i) if i == 0 => { + println!("(towers are 1-indexed)"); + continue; + } + Ok(i) => i - 1, + Err(e) => { + println!( + "couldn't parse your input as an integer: {e}. please try again." + ); + continue; + } + } + }; + } + + match parts.len() { + 0 => { + println!("couldln't parse input"); + continue; + } + 1 => { + return Ok(Input::Tower(parse_part!(parts[0]))); + } + 2 => { + return Ok(Input::Done(parse_part!(parts[0]), parse_part!(parts[1]))); + } + _ => unreachable!(), + } + } + } + + fn report_move_error(&self, error: MoveError) { + match error { + MoveError::DestinationWrongTop => println!("can't place stack at destination"), + MoveError::SourceEmpty => println!("can't move from this tower: it is empty"), + } + } + + fn ask_move(&self) -> io::Result> { + loop { + println!("{self}"); + + macro_rules! validate { + ($e: expr) => { + match $e? { + Input::Exit => return Ok(ControlFlow::Break(())), + Input::Clear => { + println!("{CLEAR_SCREEN}"); + continue; + } + Input::Tower(t) => t, + Input::Undo => return Ok(ControlFlow::Continue(Action::Undo)), + Input::Done(from_tower, to_tower) => { + return Ok(ControlFlow::Continue(Action::Move(Move { + from_tower, + to_tower, + }))) + } + } + }; + } + + let from_tower = validate!(self.ask_tower("move from")); + + let i = match self.towers[from_tower].get_movable_top() { + Ok((ring, num)) => format!("{num} {ring}s"), + Err(e) => { + self.report_move_error(e); + continue; + } + }; + + let to_tower = validate!(self.ask_tower(&format!("move {i} to"))); + + return Ok(ControlFlow::Continue(Action::Move(Move { + from_tower, + to_tower, + }))); + } + } + + pub fn cli_move(&mut self, undo: &mut UndoStack) -> io::Result> { + let ControlFlow::Continue(action) = self.ask_move()? else { + return Ok(ControlFlow::Break(())); + }; + println!("{CLEAR_SCREEN}"); + + let m = match action { + Action::Move(m) => m, + Action::Undo => { + if !undo.undo(self) { + println!("no more moves to undo"); + } + return Ok(ControlFlow::Continue(())); + } + }; + + let expected_num_moves = self.towers[m.from_tower] + .get_movable_top() + .map(|i| i.1) + .unwrap_or(0); + + undo.save(self); + + match self.make_move(m) { + Ok(actual_moves) => { + if actual_moves != expected_num_moves { + println!("only moved {actual_moves} out of {expected_num_moves}"); + } + } + Err(e) => { + undo.pop(); + self.report_move_error(e); + } + } + + if self.check_done() { + println!("{CLEAR_SCREEN}{self}"); + println!("yayy! you did it :3"); + Ok(ControlFlow::Break(())) + } else { + Ok(ControlFlow::Continue(())) + } + } +} + +enum Action { + Move(Move), + Undo, +} + +enum Input { + Done(usize, usize), + Tower(usize), + Exit, + Clear, + Undo, +} + +pub struct GameGenerator { + pub num_extra_towers: usize, + pub num_ring_types: usize, +} + +impl GameGenerator { + pub fn generate(self) -> Game { + let mut towers = Vec::new(); + let mut rings = HashSet::new(); + + for ring_type in 0..self.num_ring_types { + for idx in 0..TOWER_HEIGHT { + rings.insert((Ring(NonZero::new(ring_type + 1).unwrap()), idx)); + } + } + + let rings = rings.into_iter().map(|(i, _)| i).collect::>(); + + for i in rings.chunks(TOWER_HEIGHT) { + towers.push(Tower::new(i)); + } + + for _ in 0..self.num_extra_towers { + towers.push(Tower::EMPTY); + } + + Game::new(towers) + } +} + +impl Display for Game { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + for i in (0..TOWER_HEIGHT).rev() { + for _ in 0..3 { + for t in &self.towers { + if let Some(r) = t.rings[i] { + write!(f, " {r:} ")?; + } else { + write!(f, " ")?; + } + } + writeln!(f)?; + } + if i != 0 { + for _ in 0..self.towers.len() { + write!(f, "{:━^13}", "")?; + } + writeln!(f)?; + } + } + + for t in 0..self.towers.len() { + let num = format!(" {} ", t + 1); + write!(f, "{num:━^13}")?; + } + + Ok(()) + } +} + +pub struct UndoStack { + states: Vec>>, +} + +impl UndoStack { + pub fn new() -> Self { + Self { states: Vec::new() } + } + + pub fn save(&mut self, game: &Game) { + self.states.push(game.towers.clone()) + } + + pub fn pop(&mut self) { + self.states.pop(); + } + + pub fn undo(&mut self, game: &mut Game) -> bool { + if let Some(s) = self.states.pop() { + game.towers = s; + true + } else { + false + } + } +} + +fn main() -> io::Result<()> { + let mut g = GameGenerator { + num_extra_towers: 2, + num_ring_types: 8, + } + .generate::<4>(); + + println!("{CLEAR_SCREEN}"); + let mut u = UndoStack::new(); + while let ControlFlow::Continue(()) = g.cli_move(&mut u)? {} + + Ok(()) +} + +#[cfg(test)] +mod tests { + use crate::{Game, Move, Ring, Tower}; + + #[test] + fn test_moves() { + let mut g = Game::<4>::new(vec![tower![1, 2, 1, 2], Tower::EMPTY, Tower::EMPTY]); + + assert!(!g.check_done()); + + // [1 2 1 2] [] [] -> [1 2 1 _] [2 _ _ _] [] + g.make_move(Move::new(0, 1)).unwrap(); + + assert!(g.make_move(Move::new(0, 1)).is_err()); + + // [1 2 1 _] [2 _ _ _] [] -> [1 2 _ _] [2 _ _ _] [1 _ _ _] + g.make_move(Move::new(0, 2)).unwrap(); + + assert!(!g.check_done()); + assert!(g.make_move(Move::new(0, 2)).is_err()); + + // [1 2 _ _] [2 _ _ _] [1 _ _ _] -> [1 _ _ _] [2 2 _ _] [1 _ _ _] + g.make_move(Move::new(0, 1)).unwrap(); + + // still not done! 1s are split up + assert!(!g.check_done()); + + // [1 _ _ _] [2 2 _ _] [1 _ _ _] -> [] [2 2 _ _] [1 1 _ _] + g.make_move(Move::new(0, 2)).unwrap(); + + // all sorted + assert!(g.check_done()); + } +}